Starts at: 2025-02-28 03:00PM
Ends at: 2025-02-28 03:15PM
Abstract:
Mathematical puzzles and games offer rich opportunities for faculty seeking to develop student research projects. By exploring math in a recreational context, students can naturally notice patterns, ask questions, make hypotheses, and delve deeper into mathematical investigations. We have used card games such as $\textit{Quads}$ and $\textit{Spot It!}$ to generate accessible projects for students at a variety of levels. We discuss the successes and challenges of both virtual and in-person research groups, highlighting the dynamics of collaborative work in different settings.
Notes:
Co-presented with Timothy Goldberg.